
- #SPACE HAVEN SAVE GAME EDIT PDF#
- #SPACE HAVEN SAVE GAME EDIT MOD#
- #SPACE HAVEN SAVE GAME EDIT FULL#
- #SPACE HAVEN SAVE GAME EDIT WINDOWS#
Krita does not store your images somewhere without your intervention. But if you want to make sure that you won’t lose work, you will need to understand how Saving, AutoSave and Backup Files work in Krita.
#SPACE HAVEN SAVE GAME EDIT FULL#
To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the ⎇ Alt isn't trapped by the window manager.Krita does its best to keep your work safe. This is a ill-conceived "usability" feature that is on by default. In XFCE/Xubuntu, the Alt key can be used to change the window size and position. ↑ Linux versions 1.0.5 and earlier used the ⎇ Alt as the modifier key.
#SPACE HAVEN SAVE GAME EDIT PDF#
#SPACE HAVEN SAVE GAME EDIT WINDOWS#
Open multiple info windows for fuel transfer (right-click on two fuel tanks) Lock current stage (very useful before you accidentally hit the spacebar)


Toggle camera view (auto/free/orbital/chase)įorced time warp increase (Physical time warp)įorced time warp decrease (Physical time warp) Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) Toggle ship labels - this includes docking target/distance indicators Key Bindings for QWERTY keyboard layout Key Using this, in combination with lock staging Mod+ L, will help avoid mishaps due to operator error. Now you've completed your contract, and haven't wasted any useful stages. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later).

This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. This will prevent accidental engine activation from a mistyped key. It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. For example, Macs and some Linux devices such as ThinkPad, require Fn+ F5. Some keyboards also require to press a Fn key to access some special keys like F5.
#SPACE HAVEN SAVE GAME EDIT MOD#
The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier. Īs an example, Mod+ L locks the current stage. Right-Shift+ L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. "MODIFIER_KEY" section of the settings.cfg file): In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the
